      FXScalarChannel    C:\Users\KatachiHome\AppData\Roaming\MAXON\CINEMA 4D R13_05DFD2A0\plugins\DPIT Plants & Effex 2.0\res\help\EN\Effex\fx_api_classes_nodes_fxchannel.html   T       9                                                                                                                                                                                                                                       L   default.tif    
   
           Object Header               ,[code]double		 GetRangeMinimum	(void) const    S<b>Returns</b><br>
the minimum floating point  value this vector channel can hold.                   ,[code]double		 GetRangeMaximum	(void) const    S<b>Returns</b><br>
the maximum floating point  value this vector channel can hold.                   *[code]double		 GetResetValue	(void) const    ^<b>Returns</b><br>
the floating point value this channel is reset with (whenever it is reset)                   G[code]void		 GetBounds		(vector3d& ref_minimum, vector3d& ref_maximum)    <b>Parameters</b><BR>
<i>vector3d& ref_minimum</i>: <br>
Filled with the minimum position of the channel's bounds
<br></br>
<i>vector3d& ref_maximum</i>: <br>
Filled with the maximum position of the channel's bounds
<br></br>                   :[code]bool 		Inside			(const vector3d& physical_position)    <b>Returns</b><br>
true if the given physical position is inside the channel bounds
<br></br>
<b>Parameters</b><BR>
<i>const vector3d& physical_position</i>: <br>
The physical position to check the inside state for.                   `[code]bool		 InsideGrid		(const vector3d& physical_position, const bool excludeborders = false)   =Same as Inside but here the position is internally first converted into grid cell space.
<br></br>
<b>Returns</b><br>
true if the given physical position is inside the channel bounds. 
<br></br>
<b>Parameters</b><BR>
<i>const vector3d& physical_position</i>: <br>
The physical position to check the inside state for.                   C[code]double		 GetValue		(const vector3d& physical_position) const    <b>Returns</b><br>
the floating point value at the specifid physical position
<br></br>
<b>Parameters</b><BR>
<i>const vector3d& physical_position</i>: <br>
The physical position to get the grid channel value for.                   E[code]bool		 Resize			(vector3d& ref_minimum, vector3d& ref_maximum)   ,<b>Returns</b><br>
true if channel was successfully resized
<br></br>
<b>Parameters</b><BR>
<i>vector3d& ref_minimum</i>: <br>
This is the minimum position of the resized channel bounds
<br></br>
<i>vector3d& ref_maximum</i>: <br>
This is the maximum position of the resized channel bounds
<br></br>               
   ![code]void		 UpdateBounds	(void)    ;Call UpdateBounds if you modified the data of the channel.                                                             
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